Unisave lets you easily build a backend server for your Unity game. Database, cloud code, real-time messaging, deployment, and one Unity asset to rule them all.
From sketchy prototypes to the first customer, the first big game release, and a friendly Discord community. All the kinks have been ironed out and now we're aiming upwards.
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While other backend solutions provide single-purpose features, the core of Unisave is an extensible backend platform, with which new and revolutionary games can be developed.
You get full access to a managed ArangoDB database, in which you can store any data. Create indices for maximum performance, key-value collections, graphs, or employ full-text search capabilities.
Write C# code that will be executed in a serverless environment in the cloud. It glues together your game with the database, messaging, and other external services. Perform sensitive logic here, as no player can tamper with this code.
Send custom messages from the server to selected game clients, thereby laying the foundation for a chat, a turn-based game, a notification system, and more. Asynchronous multiplayer has never been easier.
I got into programming through playing and developing computer games. Later my focus shifted to the web and cloud applications. Building Unisave allows me to combine these two passions in one project, whilst helping others.