using System; using System.Collections; using System.Collections.Generic; using Unisave; using Unisave.Entities; using Unisave.Facades; [EntityCollectionName("leaderboardRecords")] public class LeaderboardRecordEntity : Entity { /// /// Name of the leaderboard this record belongs to /// public string leaderboardName; /// /// Identifier of the player /// public string playerName; /// /// The score value /// public float score; }