using System;
using System.Collections;
using System.Collections.Generic;
using Unisave;
using Unisave.Entities;
using Unisave.Facades;
[EntityCollectionName("leaderboardRecords")]
public class LeaderboardRecordEntity : Entity
{
///
/// Name of the leaderboard this record belongs to
///
public string leaderboardName;
///
/// Identifier of the player
///
public string playerName;
///
/// The score value
///
public float score;
}